When the player comes to decision points, they will be shown which decisions have already been made in a previous playthrough, so they can explore other options. This can enable access to areas on some levels that were currently blocked without having the correct sword. When the player repeats the game to discover these truths, Reynardo will retain all upgrades he has earned. In this meta-game, there are four "truths" in relation to the game's narrative that will remain fixed regardless of the decisions the player takes, and the player's goal is make the right selections to discover each of these four truths. At this point, the player is then shown the magic book picked up by Reynardo at the start of the story, and how that ending fits into the overall picture. There are generally four or five of these choices before the player reaches a final level and the conclusion of the story at that point. Here, the game will then present the player, through narration, with two or three options they can take the story, which will determine which level the player will next start in a few cases, a choice will lead to an immediate conclusion of the story often in the capture or death of Reynardo. Within a level, the player may find an option to complete it to one of multiple endpoints, or may find only a single endpoint. These swords can be used in combat for more potent effects, but also are required to unlock certain doors that are present on the level. Treasure chests hold material items that can be used to craft or improve one of several sword types at a workbench. Skills can be gained once Reynardo has gained enough points at various altars across the landscape. Should Reynardo lose his health during these fights, the character will be respawned at a recent checkpoint and will have to start the combat over again. The player starts with a number of basic attacks and blocks they can use, but as Reynardo gains skills, earned by gaining experience points from combat, more advanced combat techniques become available. At times, the player will encounter enemies and Reynardo must fight them before the player can proceed. The player can move Reynardo across the landscape, using a grappling hook to help cross open spaces between floating islands. Spearhead Games' following title, Omensight, is set in the same world and features a similar premise as Stories: The Path of Destinies. The goal is to seek the best-possible ending out of the twenty-four that are set in the game. During his escapades, Reynardo comes across a magic book that lets him see potential choices and their results, and subsequently go back and make different choices however, Reynardo retains all the experience and upgrades earned up to that point, thus able to proceed along different paths at these points. The player controls Reynardo from a third-person perspective, using a combination of attack combos to defeat foes, gain experience to unlock new combat skills, and craft new weapons that unlock parts of levels. The player controls an anthropomorphic fox named Reynardo that is part of a resistance force fighting against an oppressive Emperor. It was released for Microsoft Windows and PlayStation 4 on April 12, 2016, and for the Xbox One on March 22, 2019. Stories: The Path of Destinies is an action role-playing game developed by Spearhead Games.
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